"They're usually just really boring" – Clair Obscur: Expedition 33 lead says "perfect" games are like people with "no personality"

TL;DR

Guillaume Broche, creative director of Clair Obscur: Expedition 33, states that games aiming for perfection tend to be boring. He advocates embracing flaws for their charm and personality, reflecting broader ideas about human imperfection.

Guillaume Broche, creative director of Clair Obscur: Expedition 33, has publicly stated that games that try to be perfect often end up really boring. In a recent interview, Broche emphasized that embracing imperfections gives games personality and charm, contrasting with the trend of striving for flawlessness.

During a new episode of Konbini’s Video Game Club on YouTube, Broche discussed his views on game design and shared insights about Clair Obscur: Expedition 33. Despite the game winning numerous awards and being considered a potential Game of the Year, Broche pointed out its quirks, such as unbearable minigames and the possibility for players to breeze through content in a single run. He remarked that these imperfections are part of what makes the game endearing, saying, ‘the imperfections are part of the charm.’

Broche further argued that games attempting to fix all flaws tend to become dull, comparing this to people who try to be perfect and lack personality. Instead, he advocates for embracing the ‘slightly weird side’ of games, which makes them more interesting and relatable.

At a glance
reportWhen: public statements made recently, as par…
The developmentThe Expedition 33 lead publicly criticizes the pursuit of perfection in video games, highlighting the value of imperfections and personality in game design.
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Implications for Game Development and Player Experience

This perspective underscores the importance of personality and imperfections in game design, suggesting that striving for perfection can reduce a game’s charm. It highlights a broader debate within the industry about quality versus authenticity, encouraging developers to prioritize unique, flawed characters and gameplay elements that resonate more with players.

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Broche’s Views in the Broader Gaming Philosophy

Guillaume Broche’s comments reflect a growing appreciation for wabi-sabi aesthetics in gaming—valuing imperfection and authenticity. The discussion aligns with trends where players and developers celebrate quirky, imperfect titles that stand out for their personality, despite or because of their flaws. The game Clair Obscur: Expedition 33 itself, despite its awards, has quirks that Broche considers part of its appeal, illustrating this philosophy in practice.

“Games that try to be perfect, that try to fix all their flaws – they’re usually just really boring.”

— Guillaume Broche

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Unclear Impact of Broche’s Views on Industry Trends

It is not yet clear how widely Broche’s opinions influence broader industry practices or if other developers will adopt similar philosophies. The extent to which this perspective might reshape game design trends remains uncertain.

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Future Developer Attitudes Toward Imperfection in Games

Developers may increasingly explore embracing imperfections as a core part of game identity, or this could remain a niche viewpoint. Broche and others might continue to advocate for personality-driven design, influencing upcoming projects and industry discussions.

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Key Questions

Why does Guillaume Broche believe imperfections make games better?

He argues that imperfections add personality, charm, and relatability to games, making them more interesting and memorable rather than dull or sterile.

Does Broche think perfect games are boring?

Yes, he states that games striving for perfection often become boring because they lack the quirks and flaws that give them character.

How might this influence future game development?

It could encourage developers to intentionally include flaws or embrace imperfections to create more authentic and engaging experiences.

Are Broche’s views widely accepted in the gaming industry?

While some industry voices share similar ideas, it remains a perspective rather than a dominant trend. The debate about perfection versus personality continues.

What specific flaws does Broche mention in Expedition 33?

He cites unbearable minigames and the ability for players to quickly bypass content as examples of imperfections that add to the game’s charm.

Source: GamesRadar

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